Showing posts with label screenshots. Show all posts
Showing posts with label screenshots. Show all posts

Pokey's Adventure - New Title Screen

11:56 AM, Posted by WhiteYoshiEgg, No Comment

Lately, I've been working a bit on Pokey's Adventure again. In fact, I'm kind of re-starting the whole project! This includes tidying up the Map16 tiles, ExGFX, music and pretty much everything else. Organized hacks are much more fun to work with. :D More information can be found in the new hack thread.

Might as well show a screenshot here:


Yep, that's the new title screen. I've changed pretty much everything compared to the title screen in Demo 1 - the title font is bigger, more colorful and more enjoyable to look at in general, the background is ripped from scratch, the decorations look a little nicer and capital letters for "WhiteYoshiEgg" have been added.

That's all for now. As I said, check out the hack thread to be kept up-to-date.

Uh...

4:32 PM, Posted by WhiteYoshiEgg, No Comment

Yeah, that's all I've got to say. I had the feeling I should update this blog again, but since I have nothing worthy of showing, this is all you get. A completely uninteresting and pointless post.

Seriously, I haven't been working on my side hacks (or any hacks, for that matter) that much. I mainly focused on making a Yoshi's Island rankset for SMWC, and after that. I guess I can go on hacking again.
On the topic of side hacks: If you don't like the name of my ASM-filled hack, Not-So-Brutal Mario, feel free to vote for a new one!




Also, I actually do have something to show. Not that interesting, but meh:
The fourth level of NSBM, currently in its beta status. I plan on making this a puzzle-ish level, with a bunch of puzzles related to coins (hence the level name, "Coin Palace"). Also, I've got ideas for 3 more levels, whcih should be enough for a mini-hack like this. If you're lucky, I might release it at C3, which takes place on May 9 and 10.

Wow, that was a pretty long post, considering it was just some kind of filler. That's it though.

I'm not dead yet!

5:39 PM, Posted by WhiteYoshiEgg, No Comment

Quite the contrary - I've been working on my side projects a lot lately, and I haven't gotten around to posting something. Now that I'm at it, I might as well post some screenshots of what I've been doing:


These are from "SMB1" redrawn, my second side hack. I'm quite satisfied with it so far. :D When it's done, it will contain all of the original SMB1's levels (possibly a few custom ones too), and people can use it as a base for their own SMB-styled hacks. I'm quite confident it'll be ready for SMWCentral's "C3", which takes place in May.

This one's from "Not-So-Brutal Mario", my third side hack (my first one is "The Coin Hunt", which I already showed here). In this short hack, each level will have a different kind of ASM feature. In the first level, you're playing as Yoshi! Nice, huh? You might want to check this thread for more information.

That's it for now, time to get back to hacking...

Overworld Contest - Main Overworld

6:41 PM, Posted by WhiteYoshiEgg, No Comment

My main overworld for SMWC's contest is pretty close to being finished, and since I felt I should update this blog again, why not show it?

Link, since it's rather big.

Due to my lack of motivation and inspiration lately, some parts look a little bland in my opinion... I can't excatly say what I could have done better though. I honestly don't think I have a chance of winning the contest, considering all those other great overworlds (I never thought there were so many people who could make good OWs), but it's not like winnign is the most important thing ever.
Yes, submaps will some soon... I hope.

(Once the OW's finished, I will post a download link here.)

Custom ExGFX - Snow

3:46 PM, Posted by WhiteYoshiEgg, No Comment

I don't have much time right now, so I just copy the post from SMWC.



May look like YI, but it's completely custom. :D

Download Link

Pokey's Adventure - Amapola Waterfall (beta)

7:33 PM, Posted by WhiteYoshiEgg, 2 Comments

Some screenshots of the cave part of "Amapola waterfall" in Pokey's Adventure, just for the sake of showing something today. Yes, I am aware of the major cutoffness, thanks.






Expect to see more of this level when it's fully done.

Custom BG - Forest Mountains

6:23 PM, Posted by WhiteYoshiEgg, No Comment

My attempt to make a new post every day day was successful so far. :D Maybe I'll show some new screens of Pokey's Adventure tomorrow.

Anyway, on to the topic: I decided to draw a custom background today, and I'm really satisfied with the result. However, I still think the layout is too simple - I might add some decorations ot texture later. Here's a screenshot of what I have so far:

What do you think?


EDIT: Download Link

SMB3 Waterfall GFX

8:55 PM, Posted by WhiteYoshiEgg, One Comment

(Just something small today, but at least it's a post.)

I always wondered why there were no waterfall GFX from SMB3 in the EXGFX section of SMWC (At least I never found some), so I decided to rip them myself. It was easier than I thought, actually. :D
Since I'm nice, I decided to release them. Here are some screens:

(Yep, I'll be using them in Pokey's Adventure as well.)

Download Link

The Coin Hunt

5:33 PM, Posted by WhiteYoshiEgg, 2 Comments

Wow, my third post. I hope I can keep this blog active (read: post once a day or so)...

Let's get to the topic though: I decided to show some screenshots of a hack I've been working on a bit lately. The concept is different from many other hacks: There is no goal point or key you can get. Instead, you have to collect a certain number of coins in every level to proceed (Once you get the last coin, you'll get teleported to the overworld and events are revealed). It may be inspired by Keytastrophe a bit, though.
Another special thing about this hack is...

It's in black and white! I have no idea why I did this, but it's a welcome relief in my opinion... at least you can be sure there are no horrible, eye-searing palettes. ;)
I plan on removing the level name at the top by the way, I just haven't gotten around to it yet. Also, yes, the hack only consists of six levels.


Screenshots of the first three levels. Note the changed block and Koopa GFX, as well as the new status bar (it still needs some fixing here and there though). Also, there's a new counter marked with an exclamation mark, which tells you how many coins you need to collect in total (As you can see, the amount of coins you need varies from level to level).

Since I'm pretty busy working on Pokey's Adventure, don't expect this hack to be released too early, even though it's very short. If it's generally well-received, I might consider two sequels, one in NES stlye (8-bit graphics), and one in SNES style, as if it were 3 games for different consoles.

(By the way: No, I did NOT cancel Pokey's Adventure, just in case you're wondering.)
Feedback would be nice. ;)